This is important, you see, because the rest of the controller is used almost constantly X (along with R1) will fire whatever weapon you've equipped Square kicks anything dropped, be it a chunk of TNT or a brain you sucked out of the head of a nearby zombie with a special gun Triangle will drop the aforementioned TNT and Circle can remote detonate bombs you place (more on that in a sec). That's not nearly enough burning undead flesh. This means you'll essentially shoot where your lead character (a sort of stylized, square-jawed Ash-like zombie-offer named Bruce) is moving, though there are options for strafing (by holding L2) and the almost constantly used auto-targeting function is mapped to L1. A cursory look at Burn, Zombie, Burn! would probably lead one to assume it's yet another twin stick shooter, something the PSN isn't exactly short on, but the truth is that the right analog stick isn't really touched. That doublesix is now allowed to self-publish their efforts without tracking down a bigger name to back things, though, is nonetheless promising. Instead, the game comes from the practiced hands of doublesix Games, a spin-off of Kuju Entertainment, and the result is a game that immediately has the kind of polish and depth that one would expect from a proper studio project. Assuming Burn, Zombie, Burn! can avoid becoming repetitious in its arcade shenanigans, it might be a worthwhile download when it hits the PlayStation Store sometime soon.It's not exactly an indie development effort - at least not in the sense that BZB was created by a small start-up. As you earn medals by playing, you'll unlock more stages and modes - as well as actual Trophies - which can help expand the play experience. The nice thing about Burn is that it works off of a progressive unlock system. Unfortunately, there's no online multiplayer to speak of, but local co-op is still a good amount of fun and will certainly appeal to gamers interested in killing the undead together. For example, one challenge turns out all the lights in the arena and forces you to battle in the dark. In the single-player game, you can opt to either dive into Arcade Mode, which has three different gameplay variations (Free Play, Timed and Defend Daisy) or work on individual challenges, which give you specific tasks to complete in atypical situations. The real meat of the game lies in the single-player and multiplayer offerings. Burn offers players a number of tutorials to experiment with, though they're entirely optional. With that in mind, you'll have to exercise caution when lighting the zombies on fire as running into a blazing group of the undead is, naturally, a terrible idea. However, flaming zombies will no longer be afraid of the fire and will come after you. This lets you run through masses of zombies without getting hurt and setting them on fire in the process. By holding down R2, Bruce will take out his default secondary weapon which is a torch. In Burn, Zombie, Burn! there are essentially two states that a zombie can be in: on fire and not on fire. Great fun.īut at the end of the day, fire is one of your greatest tools. This led to the bat becoming my favorite weapon, as you can charge it up and send a bunch of poor ghouls flying through the air. I will admit that it's strangely satisfying to go around and whack zombies with a baseball bat. Regardless, Burn is very easy to jump into as there's a simple arcade mode that lets you immediately enter the action. Perhaps doublesix didn't want to over-saturate the PlayStation Store with this control type, but in the case of Burn it would make sense - especially when you consider the fact that partial implementation of the scheme is already present. I'm slightly puzzled as to why true dual-analog controls weren't incorporated into Burn, Zombie, Burn! as they seem most suitable for this type of game. You can also click in the stick, as R3 drops your current weapon. When locked-on to a nearby zombie, you can adjust the angle at which you're firing by rotating the stick. The right analog stick isn't completely unused in Burn. Fortunately, all the more challenging aspects of the game aren't in the controls but are worked into the design itself, like balancing zombies that are on fire and zombies that are not (which I'll explain shortly). There aren't any hurdles to get over besides learning how to deal with the growing number of zombies on screen at one time. Burn is the type of game that you can pick up and play in a few short moments. You can also drop and detonate explosives with the Triangle and Circle buttons, as well as kick normal explosives away from your character with a quick tap of the Square button.
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